In round 1 Gershenov faced off against none other than FCC's Director, Melvin Patrick.
1.d4 d5 2.c4 c6 3.Nc3 Nf6 4.Nf3 Bf5 An unusual move in this position. However it is reasonable to get the bishop developed before trapping it behind the pawn chain with e6.
5.Bf4 e6 6.Qb3 Not wasting time, Gershenov attacks the weak b7 square. This is the one drawback to 4...Bf5.
6...Qb6 7.c5 Qxb3 8.axb3 Na6! White was threatening to advance b4-b5 and create weaknesses on Black's queenside. This move stops that plan and prepares to play Nb4 causing White some problems.
9.h3 Giving the bishop on f4 a place to retreat incase Black decides to play Nh5 to try and trade it off.
9...Nb4 10.Kd2 Be7 11.Ra4 Na6? The critical point of the game. This is an unfortunate position for the knight. It had reached such a good outpost on b4 and now it will have a hard time re-entering the game. [Perhaps better was 11...a5 12.Bc7 Bd8 Which should be approximately equal. (Fritz finds a fun continuation. 12...Na6 13.Bxa5 Bxc5! 14.dxc5 Nxc5 15.Bb4 (If the rook moves then 15.Ra3 Rxa5! 16.Rxa5 Nxb3+-+ ) 15...Nxa4 16.bxa4= ) ]
12.e3 Ne4+ [At this point Fritz suggests sacrificing the knight for two pawns instead of allowing the structural weaknesses that happened in the game. However, White would still be better in this variation also. 12...Nxc5 13.dxc5 Bxc5+/- ]
13.Nxe4 dxe4 14.Bxa6 Instead of retreating his knight Gershenov snags the knight that was sitting on a6, forcing Black to create some serious weaknesses.
14...bxa6 15.Ne5 0-0 Unfortunately it is already too late for Mr. Patrick to save the pawns.
16.Nxc6 Bf6 17.g4 Bg6 18.Rxa6 Bh4 19.Ke2 Rac8 20.Rg1 f5 21.Nxa7 White's large pawn army is too much for anyone to handle and the game was over. A well played game by Gershenov! 1-0